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Old 02-07-2010, 08:49 AM   #21
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Done yet?
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Old 02-07-2010, 02:03 PM   #22
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A copy has been downloaded by an admin. I am currently making more changes to it, adding more hidden routes in the forest and such. Also adding more to the overview so you can tell where a couple things are.
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Old 02-07-2010, 03:01 PM   #23
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Let me know when its ready.
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Old 02-07-2010, 07:52 PM   #24
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Quote:
Originally Posted by [AOS] Somerlot
Also adding more to the overview so you can tell where a couple things are.

you mean like the plans? lol I spent a good half hour looking for them, and when you told me where they were I was like 'shit.. seriously?'
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Old 02-07-2010, 08:27 PM   #25
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Quote:
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you mean like the plans? lol I spent a good half hour looking for them, and when you told me where they were I was like 'shit.. seriously?'


lol yeah, and going to add where u need to take them to.
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Old 02-08-2010, 12:54 AM   #26
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That wouldn't be a bad idea. But it isn't hard to figure out.

PS. send me another DL link via PM and I'll test out the final version of it.

Also, the exploit I was talking about wasn't fixed in the last version you gave me, I'll have to take some screen shots of what I meant.
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Old 02-08-2010, 05:26 PM   #27
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Alright will do. I need to redo my overview since I have made changes.
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Old 02-09-2010, 10:41 AM   #28
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sweet! i cant wait to play it!i like smaller maps, and the objectives sound cool. wsnt too sure about switching sides each round, but it actually makes sense from a historical pov, taking a strongpoint, then having to defend it. if you do do that, i suggest just alternating spawn points (if allies control the stronghold, then they spawn there etc). anyway, good job!
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Old 02-09-2010, 07:16 PM   #29
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smaller maps don't need that type of spawning system. That's usually reserved for 'forward spawning' in larger maps.

The whole reason why I suggested swapping spawns between rounds is because the map was heavily one sided (as a defense map should be) and to make things fair, switching sides would help prevent it from being stacked.

But now with some of the updates somerlot has added, the sides are a little more balanced, so I don't think swapping sides is needed now.
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Old 02-10-2010, 09:14 AM   #30
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i think it would be pretty cool though, in a small map. kinda like the 3rd episode of band of brothers, where they have to take the town, and (in real history) changed hands like 4-5 times at least. whoever controls the defensible position would spawn there, and whoever didnt would spawn just outside of town, and have to assault it.
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lol. Sophi (Goddess of thread resurrection and life. However, destroyer of transportation)

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Old 02-10-2010, 06:30 PM   #31
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Sounds like an idea for me, for a new map.
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Old 02-10-2010, 06:54 PM   #32
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Quote:
Originally Posted by [AOS] Somerlot
Sounds like an idea for me, for a new map.
Put a damn shirt on!
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